Resembling giant panthers with extra legs and a pair of squid tentacles extending from their backs, displacer beasts are shrouded in an illusion that makes their exact position difficult to pinpoint. At 8th level she gained a Permanent Maximum ability, and at 10th level a Permanent Quicken ability, I guess. One of the most iconic monsters from D&D s past, the displacer beast is a dangerous and magical predator.At each odd level the mystic gained a Spell Secret, and at every even levels she gained a bonus language, IIRC. She had the wizard BAB and only good saves in Will The mystic gained 2 Bonus Spells at odd levels and 3 Bonus Spells at even levels up to 10th level in the PrC. This guide covers both the Kara-Tur setting and Rokugan setting products which carred the Oriental Adventures logo.Two final notes: Test of the Ninja (an AD&D. It was published by Paizo under license from Wizards for the last several years of its life. She used a d6 to advance in HD, and to become a mystic she were required to have something like that: Spellcraft and Knowledge (arcana) each 10 ranks Knowledge (religion) 5 ranks Feats: Spell Penetration, Spell Focus, one metamagic feat, and one item creation feat Class Skills were something like: Alchemy (now Craft (alchemy)), Concentration, Craft, Knowledge (any), Scry (now nonexistent), Spellcraft The mystic gained skill points at each level as a wizard, I think. At one time it also incorporated Ares Magazine, to offer a look at science-fiction games. The Mystic appeared in DRAGON Magazine #274:
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